Introduction

Hi! I'm Johnny, Game Designer and Developer.

I design and develop digital games, with a particular proficiency in VR and AR development within the Unity Game Engine.

Rounded Text

4+

Years of
Experience

8+

projects

About

A little bit
about me.

I'm 23 years old, born and raised in the west of Ireland. Avid gamer and tea drinker, with a love for electronic music and DIY/Engineering.

Extensive experience in the creation of digital products in the Unity engine for a variety of Dutch and International clients, especially in the form of VR and AR applications.

Particularly aligned towards ideation and design of core systems, as well as the creation of tools to enable other designers to create in-engine. Comfortable working within a time-constricted agile workflow alongside other team members, as well as independently. Enthusiastic about game development and eager to improve my skills and gain insights and experience.

resume

Education & Experience.

Feb 2023 - Jun 2023

Thesis Project - Unity Developer

Digital Society Hub, Groningen, NL

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Solely responsible for the creation of a VR public transport and infrastructure simulation aimed at benefitting the independence of visually impaired individuals. This was my final thesis project, and was created in collaboration with Dutch Royal Visio.

Apr 2022 - Feb 2023

Student Assistant

HMS Makerspace, Groningen, NL

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Responsible for building and maintaining a large workspace for students. Assisted students with 2D and 3D design, DIY/Engineering projects and provided workshops in woodwork. Helped maintain and execute a backlog of student manufacturing requests, as well as gaining experience with metalwork, CAM processes, clothing design and electronics.

Feb 2022 - Jun 2022

Intern - Unity Developer

Digital Society Hub, Groningen, NL

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Created 3 separate Unity VR applications alongside two other developers for national clients. This included a simulation of driving conditions to benefit learner drivers, an underwater treasure hunt experience for use in a swimming pool, and a cycling simulator aimed at easing new students in to cycling in Groningen.

Sep 2020- Feb 2021

Student Assistant

CT Makerspace, Groningen, NL

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Responsible for assisting students with programming (C#, JavaScript, HTML/CSS), digital art (Adobe Illustrator) and maintaining and operating tools such as 3D printers and laser cutters.

2015-2020

Assistant Manager

B-Tech Computer Centre LTD, Gort, IE

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Responsible for managing and operating a computer repair store on weekdays during summer months and weekends during school semesters. Involved inventory management, customer service, server maintenance and computer and laptop repair on both hardware and software level.

2019-2023

Bachelor of Science, Game Design

Hanze University of Applied Sciences, Groningen, NL

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Won best project in all 4 Year One group projects. Was nominated for best thesis/graduation project. Achieved an average grade of 7.76.

Skills

My Skills.

Unity Game Engine

Extensive experience with the Unity Game Engine, in 2D, 3D, AR and VR applications.

Game Design

Experience in the measured design of digital games, utilizing learned principles and accounting for scope and development resources.

QA / Usability Testing

Proficient in quality assurance and usability testing, ensuring that products and experiences meet high standards of quality and user-friendliness.

Agile Development

Comfortable with working in small to large multidisciplinary teams within an agile workflow.

Level Design

A keen eye for crafting engaging and challenging game levels. Experienced in creating environments that enhance gameplay and narrative storytelling.

C#

Proficiency with C# programming with an emphasis on Tools Programming. Experienced in developing custom tools and scripts to streamline workflows, improve efficiency, and enhance productivity in various development environments.

UI/UX

Proficient in user interface (UI) and user experience (UX) design principles. Capable of creating intuitive and visually appealing interfaces that enhance user interactions.

VR/AR Development

Experienced in developing immersive Virtual Reality (VR) and Augmented Reality (AR) applications, providing users with captivating and interactive experiences in these emerging technologies.

Critical Thinking

Adept at analyzing complex problems and finding innovative solutions. Capable of making informed decisions and improving project workflows.

Rapid Prototyping

Adept at quickly creating prototypes and proof-of-concept models to test ideas and concepts before full-scale development, saving time and resources.

contact

Let's Work Together!

dev@johnnybroderick.me

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